Top 10 Most Wanted Virtual Console Games for the Wii U

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The original Wii did give us many classic games on the Virtual Console such as Super Mario Bros., Sonic the Hedgehog, Castlevania, Ninja Gaiden, The Legend of Zelda, etc.  With the Wii U now in full-swing, it is now time for Nintendo to show that it still cares for the old school gamer as well as the new one. Here is my Top 10 list of the Most Wanted Virtual Console Games that need to be released for the Wii U, in no particular order.

 

 Yoshi’s Island: Super Mario World 2 (SNES)

Touch Fuzzy, Get Dizzy

 

The cutesy prequel to the classic franchise is an incredibly fun side-scroller. You manage different-colored Yoshis to help Baby Mario reunite with Baby Luigi, captured by the Magikoopa, Kamek. You swallow enemies to lay eggs used as ammunition to attack other enemies. Challenging stages and boss fights keep this game interesting. The most annoying part is the crying Baby Mario.

 Gamecube Emulator

GameCube

Can I get some love?

 

Not necessarily a game, but since you can’t play GameCube Discs on the Wii U, it is up to Nintendo to capture some of the classic games of the company’s 4th generation console. The top of everyone’s list should include Super Mario Sunshine, Viewtiful Joe, Capcom vs. SNK 2, Soul Calibur 2, and Eternal Darkness: Sanity’s Requiem. Also, can you make the multiplayer games online? That would make it much more interesting.

 Contra (NES)

Input Konami Code here.

 

Up, up, down, down, left, right, left, right, B, A. Need I say more about this? This classic 2-player cooperative side-scrolling shooter kicked ass back then, and it still kicks ass now. Why this game was not released before Super C for the Virtual Console is beyond me. There are a bunch of aliens and monsters to shoot, packed with everyone’s favorite power-up weapon: the Spread Gun.

 Mega Man 6 (NES)

Shall not be forgotten.

 

The final game of the blue bomber’s original NES run may not be as memorable as the first five, but it deserves the spot due to the fact that it is still a Mega Man game. The only distinguishing point about this game is that both of the robot masters, Knight Man and Wind Man, were originally created from a couple of Nintendo Power’s readers, via a contest on creating 2 good robot masters for that game. Will Capcom do the same for Mega Man 11? And please bring back the slide and the charged shot.

 Donkey Kong Country trilogy (SNES)

Tag Team back again. Seriously, come back again.

 

Ok, these count as three games, but what’s appalling about this selection is that Nintendo, for whatever reason, decided to pull the game from the original Wii VC market. What gives? Is it the fact that Microsoft has complained about this to Nintendo since MS owns Rare? I have news for you MS: Donkey Kong belongs to Nintendo, and it should stay that way. Besides, Rare hasn’t been much of a second-party developer since Microsoft bought. It’s all about Retro Studios now.

 Battletoads (NES)

(Playing pause beat)

 

Speaking of Rare, another classic game that should be on the VC. What many considered to be a “ripoff” of the Ninja Turtles, this was actually a good challenging beat ‘em up. What probably held the game back was the cooperative mode in which you’re able to beat up your partner. But the game’s creative fighting techniques such as the Big Boot, the Kiss-My-Fist, the Battering Ram Headbutt, amongst others, and the difficult classic stage of the Turbo Tunnels kept players coming back to this game. Nintendo and Rare should release this game one more time.

 Star Fox (SNES)

Bedda bep, bo bep!

 

Even though Star Fox 64 is currently out, wouldn’t it be nice to figure out where it all started? This game was the first to use the Super FX microchip. Even if this was a marketing gig like “Blast-processing”, it sure made good use of it. The controls feel so smooth that you actually feel like a pilot (take that, Top Gun!). You also have to protect some of your pilots even though Falco is a bit of a jerk, and Slippy always gets into trouble.

 Super Double Dragon (SNES)

(Bruce Lee yells)

 

The fourth installment of the series is perhaps the most versatile, gaming wise. Not only are you still able to punch, jump, and kick, but you can also counter-attack with a block, jump off walls, kick enemies on the knees before the face, etc. You can also use sticks and nunchucks as weapons.  Another great sequel that should not be passed up. 

 Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)

Yeah? You and what army?

 

After a failed remake of the game on XBLA and PSN, Nintendo owes the gamers a service to return this game to the VC. True, it only has two players and local multiplayer, but the gameplay is where it’s at. You can smash the Foot Soldiers over and over again, to even throwing your enemies toward the screen (a helpful technique against a certain enemy). This was as close to the arcade as it can get.

 Tecmo Super Bowl (NES)

Face Down! HUT! HUT! HUT! HUT! HUT!

 

If Tecmo can release the original version without the players’ names, surely it can do the same thing here. This game was perhaps the most user-friendly football at the time; only eight plays to call on, and your only defense is to guess the offense. How difficult was that, really? Not only did the game improve on helping your team play an entire season, but it gave the players realistic stats and abilities. It also removed the cheap interceptions that were automatically done when the opponent is in front of your receiver. This game is much superior than the first one, so let’s give this one a release, eh? And make it online for multiplayer as well.

There are many other games that are suitable for this list (Mega Man 7, Teenage Mutant Ninja Turtles III: The Manhattan Project, Killer Instinct, etc.), but given the current state of the Wii U, Nintendo needs to drawback the old-school gamer with these games, as well as bringing the “hardcore” ones to show that Nintendo still has it in the video game universe.

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